The Best Helldivers 2 Weapons
Determining the best weapons in Helldivers 2 involves trial and error. While Stratagems allow you to call down heavy weapons, choosing the right primary weapons for your loadout is crucial. As you advance and collect Medals, you can unlock more weapons through Warbond, including assault rifles, shotguns, and energy weapons. Some of these are excellent, while others may not be worth the Medals required. Here, I’ve ranked the best weapons in Helldivers 2, including those from the five premium war bonds—Steeled Veterans (SV), Cutting Edge (CE), Democratic Detonation (DD), Polar Patriots (PP), and Viper Commandos (VC).
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SG-225 Breaker
I’m not sure why shotguns are considered among the top precision weapons in the game. The SG-8 Punisher faces challenges in intense situations due to its limited ammo and single-shell reload. In contrast, the SG-225 Breaker excels in such scenarios. This shotgun retains surprisingly long range, allowing you to pick off enemies from a distance. Its clip-based reload system and full-auto firing capability make it highly effective when facing hordes of enemies. Additionally, it deals significant damage and becomes accessible midway through regular Warbond progression, distinguishing it from many other high-quality weapons.
SG-225IE Breaker Incendiary (Steeled Veterans)
The SG-225IE Breaker Incendiary excels against bug enemies by spreading fire among groups and dealing ongoing damage. Similar to the SG-225SP Breaker Spray&Pray, it features a wide projectile spread, but each projectile ignites enemies. This makes it highly effective for moving and firing, especially against tightly packed groups, as the fire continues to damage them over time. With its clip-based reloading and rapid firing rate, it’s also effective at close range. However, it’s important to note that while it’s exceptional against bugs, it’s less effective against robotic enemies.
PLAS-1 Scorcher
While not recommended for use against bugs, the PLAS-1 Scorcher stands out as one of the top choices for dealing with Automatons. Its explosive area-of-effect (AoE) capability is particularly effective against Scout Striders, shielded Devastators, and can one-shot regular bot enemies from a distance. Its main drawbacks include a relatively limited ammo capacity and the requirement to spend a significant number of medals to unlock it in the final page of the regular Warbond. However, if you haven’t unlocked the JAR-5 Dominator or need a weapon with more range against bots than the SG-8S Slugger, the PLAS-1 Scorcher is an excellent choice.
P-19 Redeemer
While the game offers only two primary secondary weapons, the standout choice is undoubtedly the P-19 Redeemer. Despite its limited magazine capacity, its high burst damage makes it ideal for emergency situations. Similar to primary SMGs, it’s also effective when you need to carry an objective in your other hand.
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